GDC09: Boom Blox Bash Party hands-on

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A couple of years back, Steven Spielberg picked up the phone and called EA. After absolutely no time on hold, he told (insert random executive here) all about his idea for a Wii game about throwing blocks at other blocks. Although it had received similar proposals in the past -- mostly from third-graders -- the mega-publisher immediately drafted up a contract and made Steve a bona-fide game designer. That, dear readers, is how the original -- and now classic -- Boom Blox came to be. Well, more or less.Mr. Spielberg is once again credited on the sequel, Boom Blox Bash Party, though we're pretty sure he didn't have to go to similar extremes to get it made. Anyway, for whatever reason, the dev team decided to build a new level editor -- the same one that's in the game for players to use -- and design all its levels with the thing. Oh, and set it underwater and in outer space, for starters.

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