Hands-on: Coropata

Delightfully free of both hype and epic lines, Lukplus's Coropata proved to be one of the most pleasant surprises of TGS 2009. The DS adventure game looks at first like any of a million chibi anime games, but proved to be a light-hearted Japanese take on the Incredible Machine-meets-Lemmings gameplay most recently found in LucasArts' upcoming Lucidity.Each puzzle in Coropata gives you a limited number of items in your inventory, like a single wooden platform or two basketballs, to use in order to help a blue-haired girl get to the goal. Additionally, other objects, including scissors and baseballs, are pre-littered throughout each stage, and their positions can't be changed. The girl automatically interacts with any object she comes across: if there's a ball, she throws it; if there's a banana peel, she slips, delaying her progress for a few seconds.

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