The Conduit is a story of hype because it is a story of hope. Not the interactive story (that might be about hope, too), but the story of the game's development. We won't rehash the dramatic rise to relevance of High Voltage Software's labor of love, but we certainly thought about it as we played a section of the game at New York Comic Con this weekend. The Conduit has a publisher -- finally -- in Sega, but it is still cherished for its grass roots origin. Technically, this was very much the same game we previewed back in October, but we couldn't help but notice the change taking place as we blasted through an alien invasion inside Sega's Comic Con booth.The Conduit has made it -- acquired by a major third-party publisher. Its chapter as indie orphan is over. Now, on the verge of release, it competes with any other title that reaches store shelves. We may want to hold onto the sentiment of victory (the little guy making it to the big show), but the game has changed. We must consider The Conduit from a different perspective. In fact, dual perspectives: How does The Conduit rate as a Wii game; and how does it rate as a contemporary first-person shooter?
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