TGS 2009: Hands-on: Okamiden

I've waited in long lines for two things at TGS: the Level-5 demo session, which has been packed since the first minutes of the show, and Okamiden, which required more standing around than I expected. How can the sequel to a game that is regarded as a sales failure, developed by someone else, be such a massive draw to the TGS crowd? Perhaps the adorable Chibiterasu and Kuninushi statues inside the demo area helped bring people in. Or maybe people are just way into sitting down -- an amenity offered (and required) by both the Level-5 and the Okamiden demo.

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