Wii News

DJ Hero sales 'modest,' analyst says; Activision refuses to comment


Lazard Capital Markets analyst Colin Sebastian told Gamasutra that, while the gaming industry is currently "stable," sales figures of Activision's critically-lauded DJ Hero look to be only "modest" in the US -- an understatement in the UK. Continuing the pricing trend of peripheral-based titles, DJ Hero retails for $120 for its standard edition and $200 for its premium, "Renegade" edition. According to Sebastian, consumers are "showing price sensitivity" toward games with price points greater than $100.In recent history, the trend of peripheral-based releases has fallen short of sales expectations. Internet-famous Wedbush Morgan analyst Michael Pachter -- along with others in the field of "professional guessing" -- recently halved holiday sales predictions for Guitar Hero 5 and The Beatles: Rock Band; after both fell short of initial sales predictions.According to Cowen Group analyst Doug Creutz, the falling projections of peripheral games reflect both the casual consumer's decision to reduce spending on games, as well as the possibility that gamers are losing interest in the played-out rhythm genre.When contacted by Joystiq, Activision refused to comment on the matter. With no less than three new rhythm titles on the horizon, we presume publishers hope the trend of sluggish peripheral-based game sales comes to a screeching halt; like the days of disco music and, apparently, outlining the objectives of major marketing campaigns.Read | Permalink | Email this | Comments

Ghost Trick returns to haunt us with new trailer

Capcom's Ghost Trick was one of the most memorable games of TGS (in our opinion), combining a novel puzzle mechanic with a memorable style. We've been eagerly awaiting any new information or media that may (Ghost) trickle out, and now we've got a new-ish trailer to share for the 2010 release.

We say new-ish because it features the same intro animation seen in the TGS trailer. But this extended video also has brief snippets of gameplay footage, in which we can see Sissel possessing and "tricking" things like a cabinet door (to make a dog move). Check out the trailer after the break.
[Via GoNintendo]

Continue reading Ghost Trick returns to haunt us with new trailer

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Nintendo planning to offer WiiWare demos

During the recent investor Q&A session, Satoru Iwata announced plans to begin rolling out demos for a small selection of WiiWare games this month. He didn't say which region or regions would receive this service, so let's assume it's just Japan.

The pilot program is intended to bring more attention to the Wii Shop Channel, which, Iwata said, is currently only used by people who already know what they want. He expressed some doubt as to the effectiveness of demos as a promotional tool, but the (test) market will decide that!

There was no word on whether Nintendo would also try the controversial "advertising" method of promotion, wherein a company tells its customers about its games.Read | Permalink | Email this | Comments

Konami forecasts 82 percent decline in net income


Konami has revealed its financial forecast for the six months ending September 30, 2009. Comparing profits to the same time last year, the company predicts that net income attributable to Konami corporation would fall 82 percent, from 12 billion yen ($132 million) to 2 billion yen ($24 million). Of course, Konami blames this sharp downturn on a lack of key titles (again), especially in contrast to MGS4 which buoyed much of 2008.

The company is hopeful for a climb into the black this time next year, forecasting net income to be around 16 billion yen ($177 million). Konami doesn't say what it expects to drive this rise in profits, but titles like Silent Hill: Shattered Memories and PES 2010 will likely play a part in that. Next year also promises the appearance of a revitalized Castlevania, a portable Metal Gear Solid and -- maybe -- a Rising action star.

[Via GI.biz]

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Nintendo still planning to co-market Dragon Quest IX

Though Square Enix has yet to say anything concrete about releasing Dragon Quest IX outside of Japan, Nintendo has discussed its own plans to market the title. Last year, Satoru Iwata mentioned his intention to promote the game in the West, and during this week's financial results Q&A session, senior managing director Shinji Hatano reiterated that intention. "Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware," GameLife summarized. Maybe eventually, Square Enix will announce this game. Also on the subject of Dragon Quest IX, at the same event, Shigeru Miyamoto praised DQIX's communication mode, which allows players to collect and interact with others' characters passively. "Dragon Quest IX's passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I'm thinking that I could probably make something unique like that," he said. And then he said "Also, recently, we got a cat." Hint, hint. [Via GameLife]Read | Permalink | Email this | Comments

Japanese Nintendo downloads: Neo Geo, Art Style return

This week marks two major events (sort of) for the Japanese Wii and DSi download services. First, both Wii and DSi downloads now go up on the same date. In this case, it's November 4, which is today in Japan. Second, the Neo Geo is back! The last Neo game came out in Japan in July 2008.

On DSiWare, there's more mahjong, more calendar apps, and more Art Style. Digidrive is a remake of one of the original Bit Generations games. It's been released as Intersect in Europe.

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Warren Spector envisions two more Disney Epic Mickey games


In the ongoing media blitz that Disney Epic Mickey (yes, it's really still named that) has been receiving over the past few weeks, the game's creative head Warren Spector has been decidedly candid. First, he spoke about the difference between the game's concept art and in-game graphics, then he discussed its roots on Xbox 360 and PlayStation 3, and just this week, in a talk with 1UP, he confirmed his hope that the game would spawn two more adventures. One hitch - those games have yet to be approved by his new overlords at Disney. "In my head, I've got two more planned ... those games have not approved and who knows if we'll ever see them," he said. "I had three games planned for Deus Ex and you see where that got me." As far as other titles that Spector's Junction Point Studios were working on before being acquired over two years ago, Spector confirmed that Disney has officially dropped the lot of them. Wait, even Ninja Gold?! Yes, even Ninja Gold.
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Nielsen and EEDAR join forces to provide 'unprecedented' game tracking data


Stat-tracking firms The Nielsen Company and Electronic Entertainment Design and Research (EEDAR) are teaming up to deliver "unprecedented insight into the video games industry." Nielsen's data, which has brought plenty of controversy on its own, will be integrated into EEDAR's GamePulse subscription service. Nielsen gathers its data from 1,200 "active gamers" through a weekly survey, while EEDAR data mines and organizes using various categories.The data will be combined beginning in March of 2010 and be available to both Nielsen Video Game Tracking and EEDAR subscribers. This may not mean much to the average gamer, but to stat-obsessed executives and folks in marketing departments, this is like licking triple-chocolate ice cream covered in bacon and honey.Read | Permalink | Email this | Comments

VC in Brief: Fighting Street (TG16) and R-TYPE (SMS)

This week's Virtual Console releases kind of pale in comparison to last week's stellar offerings; Fighting Street is a crummy game that helped spawn one of gaming's best series, whereas R-TYPE is a great game, though the version offered this week is the lousier port. There's been a way more competent version of the game available since 2006!

  • Fighting Street (TurboGrafx-16 CD-ROM, 1-2 players, 800 Wii Points)
  • R-TYPE (Sega Master System, 1 player, 500 Wii Points)


Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.Permalink | Email this | Comments

A ridiculously detailed guide to the changes in North America's Tatsunoko vs. Capcom

forums.shoryuken.com/showthread.phpWe know about the "big picture" changes made to Tatsunoko vs. Capcom for the North American release (and the Japanese re-release to follow): online play, new characters, no Hakushon Daimao. But those aren't the only changed. In every iteration of its fighting games, Capcom tweaks tiny behaviors and damage effects to balance the game.

The fighting game obsessives at Shoryuken have produced a list of minute changes that will affect how the game works. For example, the Megacrash move (which pushes the opponent to the opposite side of the screen) now pushes up in addition to away. And Roll's air dash is faster. Check out the wonderfully informative post for plenty more details that we never, ever would have noticed.
[Via GoNintendo]Read | Permalink | Email this | Comments