Wii News

UK: DSi sells 92,000 units in first weekend


Following reports that the DSi is the fourth-fastest selling system of all time in the UK, MCV has now confirmed the numbers from GfK-ChartTrack and reports that the camera-sporting new handheld has sold a whopping 92,000 units over its launch weekend. GfK-ChartTrack UK director Dorian Bloch expects the launch will "very much stimulate" DS software sales, though he notes that there's no way to tell how many of the purchases were from first-time DS consumers. Still, Bloch states that the DS market it "primed for Easter" and the firm expects "big numbers."You heard it folks, the hot Easter gift this year isn't candy and fake, plastic grass. It's DS games. You'd best not forget that, Mom.Read | Permalink | Email this | Comments

Vicarious Visions introduces DSiWare party game Mixed Messages

It just occurred to us how perfect the multiplayer-only LOL would have been on DSiWare. As a 500 Nintendo Point download, four players could download the quirky application whenever they had five minutes to spare, and enjoy it immediately, for the cost of just one copy of Agetec's retail game. We just realized this because Vicarious Visions' Mixed Messages is pretty much just that.Well, it's a bit more directed and gamelike than LOL, but very similar nonetheless. Mixed Messages is a take on "telephone," in which players alternately type sentences and draw pictures based on them. One player writes a sentence, then another draws it, and then the next player writes a sentence based on that picture, and so on. The game saves sessions for the enjoyment of all afterward.VV has been playing with this idea for two years, but the program was too small for retail and required too much rewriteable memory for the DS. DSiWare to the rescue! Mixed Messages is slated for the DSiWare "launch window," which is basically anytime now!Read | Permalink | Email this | Comments

NYC schools testing Wii Fit for Phys Ed.


Some New York city schools are testing a new program for physical education, one that utilizes Nintendo's popular Wii Fit package. Trading in dodge balls for Balance Boards, several different schools received free bundles from Nintendo, but Lori Rose Benson, head of the Department of Education's Office of Fitness and Health Education, admits she wasn't on board at first. It didn't take her long to get with the program, however, as she realized that "students learn in lots of different ways and that we can engage students in physical activity through gaming and through interactive techniques," which is really what's important. Well, that and making sure you block all of those soccer balls.Read | Permalink | Email this | Comments

Bplus mines proto-3D nostalgia for Vektor Tank

Bplus, developer of Plattchen and Niki - Rock 'n' Ball, both for WiiWare, has just announced its next game, which is weird in a different way from the last two: Vektor Tank, a tank combat game that channels the spirit of the early '90s into one delightfully awkward-looking game.Judging by this teaser video, Vektor Tank has it all: big ugly polygons, endless, flat expanses, and robots. According to Bplus, it's "a totally original genre-mix featuring action-packed shooting gameplay, exciting tactical tank combats in a destructible environment and of course lots of explosions."The Wii (not WiiWare) game features two-player co-op and one-to-four-player battles. Bplus is currently looking for a publisher, which means there's no release date yet.Read | Permalink | Email this | Comments

WiiWare's Super Meat Boy compared to Flash version, demo promised for E3


Edmund McMillen has posted the first side-by-side comparison of Super Meat Boy's new WiiWare incarnation (left) and its original Flash version. He explains that the background in the WiiWare slide is a mock-up and that the final product will be "crap your pants awesome," with more depth and lighting.The plan is to have a playable demo ready by June 1 for E3. That's a good sign that the game will be ready for a release "by the end of the year." Although we have all the faith in the world in Meat Boy's success on Wii, we've learned that Q4 is not kind to downloadable titles. Hopefully, the adorable Meat Boy will release in late summer.Read | Permalink | Email this | Comments

WarioWare Snapped! and our inability to play it [update]


Update: Nintendo got back to us and had the following to say: "Facial recognition works best when the camera can properly see your face." We tried to drill them for more, but that's all we could get. So, try to play in an area with a lot of light, we suppose. Have you tried to play WarioWare Snapped! yet? We have, and we couldn't get past the camera calibration tool. The game says that our skin tone too closely resembles the color of the background. Considering our skin is a light peach and the walls are completely white, we're wondering what the problem is. Also, trying to use the game against, say, a dark blue background has been no help either. Have any of you had trouble playing the game, or has it all been smooth sailing?We've put word in to Nintendo and will be sure to update you as soon as we receive a response.

Got DSi on the brain? Check out our in-depth unboxing feature that shows off the handheld's features, and be sure to stay up to date on DSi-related info through our Nintendo DSi tag. And if you want to try and win one, we're giving away 3 systems right here!Permalink | Email this | Comments

Color us impressed: The WiiSpray graffiti program in action

In the ten months since we last saw Martin Lihs's WiiSpray application, the Bauhaus University student has turned his combination of Flash programming and custom Wiimote enclosure from a simple tagging simulator to a networked platform for interactive art. We're hoping the next step is "thing that you can buy."After plugging the Wiimote into the virtual spray can, you can "spray" onto a projected surface, change colors, choose and manipulate stencils, and even save work to a server for further editing at the time and place of the user's choice. Let's see you try that with a wall. Check after the break for a video demonstration![Via Engadget, Attract Mode]

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Analyst says Wii manufacturing costs down 45% since launch


Since the Wii released in November of 2006, it's progressively become a more profitable venture for Nintendo. Not just because it has been constantly flying off retail shelves, but because Nintendo has managed to drastically cut down manufacturing costs during its life, Koya Tabata of Credit Suisse suspects. In fact, Tabata says costs are down a whopping 45%, which could mean Nintendo is banking much more than the previously reported $6.Of course, any talk of reduced manufacturing costs is inevitably going to lead to talk of a price cut, which Tabata says is a real possibility. Emerging markets could be the first to see a price cut, Tabata commented. With Sony hoping to take market share away from Wii with its $99 PS2, it might be the right time for Nintendo to trim some fat.[Via Eurogamer]Read | Permalink | Email this | Comments

Wiimote used to control robotic spider


Well, humanity, you can't say you didn't ask for it. When the robot spiders throw off their shackles and destroy us all (because they will), how can we complain when we were trying to keep control of them with a Wiimote? Harnessing nature's most powerful force -- the robot spider -- with a video game controller? Hubris, thy name is man.You can watch the final ticks of our doomsday clock after the break if you like. Or, if you hurry, we can probably fit one more in our Robot Spider Shelter. Totally your call.[Via GoNintendo]

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Sega: Overkill sales 'met expectations,' MadWorld's 'very encouraging'


We've kind of assumed that Sega's double shot of M-rated offerings on the Wii underperformed, because ... well, because it's the Wii. But if Sega of America VP Sean Ratcliffe is to be believed, we might just have sneered at MadWorld and House of the Dead: Overkill's numbers too soon.Ratcliffe told VentureBeat, "House of the Dead has done very well and has absolutely met our expectations. The first set of data for MadWorld is very encouraging, as well." We know that Overkill only sold 45,000 units in February, but if that's good enough for Sega, it's just enough to allow us to keep the hope of an Overkill sequel alive in our hearts without feeling like cockeyed optimists.Read | Permalink | Email this | Comments