Wii News

Eduardo the Samurai Toaster popping up before April


Two interviews with Semnat Studios have been posted following the announcement of the WiiWare release of their quirky action game Eduardo the Samurai Toaster. Both offer us a bit more information about when we might expect to play it. Speaking to WiiWare World, Semnat's Daniel Coleman said that "We hope to be able to release it before April." In an interview with IGN, Coleman said that they hope to get the game out "within the first quarter of this year."In both interviews, Coleman says that the graphics are inspired and influenced by his assignments in art school -- in which he is currently enrolled. The guy is in college and has a console game coming out.

Tatsunoko vs Capcom: Arcade Cabinet of Heroes

Looks like we have a new BFF, even if they don't know it yet. As you can see in the image to the right, the cabinet is set to play Tatsunoko vs. Capcom (running off a Wii), which is one of the games we'd most like to import but it costs like a bajillion dollars so we can't. Apparently, these cabinets are just sitting in somebody's kitchen, in Brooklyn. Uh, what does a blog need to do to get an invite? We're already making you famous to our 32 readers with this post. Hook a blog up, already! We totally own a car.In all seriousness, though, we're really jealous of how awesome that kitchen is.

Wii Play back on top of UK sales charts this week


Wii Play has finally regained its spot at the top of the charts in the UK, as it has bested previous top-seller Mario Kart Wii this week. Not since February of last year has Wii Play been the top dog in the UK, which is just plain surprising, if you ask us. Sure, we may not all agree on the bundle's worth, but it's still a pretty tempting package, especially to someone who hasn't even tried the bundled software for 5 minutes, gotten bored, and wandered off to make a sandwich.

Capcom's Nakai on adapting Dead Rising


Gamasutra has an interview up with Capcom's Minoru Nakai, a producer on Dead Rising: Chop Till you Drop, about the development of the somewhat controversial Wii remake of the Xbox 360 title. It reveals external, game-related details worth noting as well as interesting behind-the-scenes stuff.In terms of gameplay, we now know that photography is gone (cue a few disgusted "NOT BUYING IT" comments), but that the mall map is the same size as it was in the original, and even tuned a bit to be "a little bit more maneuverable, so that it's easier to get across the mall and things like that." Loading times haven't been compromised by the move to Wii. In addition, some of the zombies have been sped up.Behind the scenes, Nakai discussed the process for converting the 360 models to Wii, and altering animations (from Resident Evil 4 and Dead Rising) to match player-controlled motions.

Patents from gaming's past


See that odd diagram above? That's Nintendo's original design for the Zapper. Aside from that, you'll find other gems such as the early prototype for R.O.B., along with some other non-Nintendo patents. It's an excellent gallery of diagrams that Technologizer has put together here, so don't waste any time and dive right in. You won't be disappointed.

Wii Fanboy Interview: Headstrong talks House of the Dead: Overkill


House of the Dead: Overkill launches pretty much everywhere next month, and looks set to be a mini-upheaval for Sega's venerable lightgun series.While shooting zombies in the face still plays a major role, Brit developer Headstrong Games has introduced a '70s horror theme, time manipulation, new enemies, and a ton of extra content. We lined up Lead Designer Alastair Halsby in our shotgun reticles, and fired several rounds of questions his way. Join us after the break for a discussion on grindhouse, censorship, and the "ballistic ballet of zombie destruction." Heads up!

2D Boy 'honored' by Peter Moore's World of Goo ignorance

Eurogamer posted its "Top 50 Games of 2008" list last week, and was immediately scolded by EA boss Peter Moore for daring to exclude FIFA 09. This story was picked up by numerous sites, but one detail that wasn't so heavily reported were Moore's views on the game that came tenth, World of Goo. Moore said he was "surprised to see [World of Goo] up so high," despite ... not having played it.For their part, 2D Boy (former employees of EA, no less) described the remark as a "compliment," and said they were "honored that World of Goo has crept this far into mainstream awareness." The pair have also confessed to deriving a "sick pleasure" from an "industry bigwig's indignant, self-righteous incredulity," though we suspect tongues were firmly placed in cheeks at this stage.

'Would you like a subscription to Cosmo with your Wii Fit today?'


We've all likely been accosted by a Gamestop employee, at one time or another, about a subscription to Game Informer or a strategy guide to go along with the title we were planning to pick up or something. Well, it would seem that Gamestop is perfecting their craft, targeting folks with a need for exergaming with subscriptions to mags such as Cosmo and Redbook.Unlike other solicitations from the retail giant, this is actually free, though, which is a big improvement for them. Upon purchasing select exergaming items of $35 or more (semi-full list of qualifying items can be found past the break), Gamestop will toss in a 12-month subscription to either Cosmopolitan, Marie Claire, Redbook, Good Housekeeping or O Magazine. Head past the break for the products that were mentioned to be part of this promotion.

Deca Synchronized Swimming, and more new sports


The first Deca Sports, while selling well, wasn't a perfect game, generally failing to achieve the (high) standards Wii owners expect from their sports minigame collections. Maybe Hudson will work to improve the quality of the gameplay in the new sequel, Deca Sporta 2. Or maybe they'll just present a bunch of new sports in the same way.All we can tell for now is that there are new sports involved. The latest set of screens reveals ice hockey, speed skating, tennis, mogul skiing, and, amusingly, synchronized swimming. We look forward to seeing how Deca handles tennis, a sport that is already pretty well done on the Wii. And, of course, we look forward to seeing how the game makes a single-player game out of something like synchronized swimming, the whole point of which is that it is done by multiple people. That's what makes it hard! Maybe you control one member of a team and have to mirror the other swimmers' movements.

Rumor: NiGHTS was once a 360/PS3 game

Okay, this is all pretty tenuous, but super interesting: apparently, a Sega of Europe employee kept a blog last year in which he revealed some stuff about NiGHTS: Journey of Dreams that he shouldn't have, well before the game's release. The posts have since been removed, but the Wayback Machine allows us to have a look back!According to the blog post, Journey of Dreams was originally developed as an Xbox 360/PlayStation 3 title, and was hastily shunted to the Wii when the platform's success became obvious -- despite protests from director Takashi Iizuka. The 360 version was at least far enough along to be playable! The quick change in plans meant that NiGHTS' development time was effectively shortened. If you didn't like the game, you have something on which to blame the problems!Also interesting, if this blog post is really as vintage as it looks (we don't discount some kind of Internet trickery): the blogger dropped a pretty big hint about a future Sega game, saying that Sonic Team should be freed from Sonic games, "... before they release another Sonic game with a transforming Evil 'Night' Sonic who looks like a werewolf and can stretch his arms out Dhalsim-style. It will happen, mark my words."