Wii News

Rock Band Wiikly achieves sync: Stevie Ray Vaughan, No Doubt, Jimmy Eat World


It appears that Rock Band Wiikly and Rock Band Weekly have achieved sync, as Stevie Ray Vaughan's Texas Flood album and No Doubt will be available this week on all current-gen consoles. The Wii's Rock Band Music Store still has a lot of catching up to do, so it also receives a reconstituted serving of Jimmy Eat World.Stevie Ray Vaughan's Texas Flood (200 Wii points apiece):

  • "Love Struck Baby"
  • "Pride and Joy"
  • "Texas Flood"
  • "Tell Me"
  • "Rude Mood"
  • "Testify"
  • "Mary Had a Little Lamb"
  • "Dirty Pool"
  • "I'm Cryin"
  • "Lenny"

Individual songs (200 Wii points apiece):

  • "New" - No Doubt
  • "Futures" - Jimmy Eat World
  • "Lucky Denver Mint" - Jimmy Eat World
  • "Sweetness" - Jimmy Eat World

The tracks will be available tomorrow, March 3, and videos for all of this week's tracks are after the break.

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Gender-bending Phoenix Wright musical becomes a franchise

The Phoenix Wright musical that ran in Japan last month was a success for the all-female Takarazuka Revue theatre troupe, with tickets selling out on opening day. If you thought an operatic, all-female performance of stories based on video game characters couldn't be a hit, TAKE THAT! In its press release about the show, Capcom described this presentation as part of its "One Property with Multiple Uses" strategy, in which Capcom properties are marketed for multiple media.Because of the success of the courtroom crooning, Capcom and the Revue have announced plans for a sequel! The revue will perform Phoenix Wright: Ace Attorney 2 (which, like the first one, will probably be an original story) at the Takarazuka Bow Hall from August 20 through August 31, and at the Akasaka ACT Theatre from September 5 through September 15. We eagerly await the first pictures from the new show -- will we see a female Godot this time? A Female Dr. Hotti? A female Franziska von Karma -- oh, wait.Read | Permalink | Email this | Comments

Now Playing: March 1-7, 2009


Choose your platform to jump to a specific release list:Last updated: Thursday, 9:30 pm

(Note: All platform release lists are posted after the break; use "Continued" button below.)

Play war or "play ball" -- this week's releases are highlighted by Halo Wars and the start of (virtual) spring training. (Alas, with the East Coast blanketed in snow, real baseball seems a long way off.)Also this week: HAWX (PS3/X360), Empire: Total War (PC), Sonic and the Black Knight (Wii), Peggle (DS), and the resurgence of multiple -- yes, multiple -- PSP releases.

Continue reading Now Playing: March 1-7, 2009

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Platinum Games doesn't find MadWorld's violence so funny, actually


There's certainly something comedic about a guy with 13 road signs sticking out of his head. There's something even funnier about launching that guy into a wall of spikes. Such is the over-the-top violence of next week's release, MadWorld. The developers behind the title aren't laughing with us, though. Platinum Games' Shigenori Nishikawa explains that the goal for the development team in Japan was to make the game over-the-top, but not to "ever aim to get laughs." He points to the first showing of the signpost-in-head maneuver, which was seen as "mean-spirited" and "left a bad taste" in Japanese mouths. When foreigners caught a glimpse, however, they were laughing it up, so Platinum Games decided to keep it in.Nishikawa further explains the gap between the Japanese and us in the West, saying he's never "heard of a Japanese comedian think of some kind of gag that will get laughs overseas and have it actually work out." Well, whether it was intentional or not, Nishikawa did get one thing right about us: We love to laugh at fat people in weird outfits.Read | Permalink | Email this | Comments

Game & Watch Collection coming to Australia: Club Nintendo imminent?

A rating for the DS Game & Watch Collection has popped up on the Australian OFLC ratings board, along with a bunch of other stuff, including Boom Blox Bash Party (under the bafflingly different title Boom Blox Smash Party). The collection, featuring Oil Panic, Donkey Kong, and Green House, has been used as a Club Nintendo reward in Japan and North America. News about Australia's Club Nintendo rewards program was expected last week, so this confluence of events suggests that this is to be handed out as a reward for Aussie gamers soon.That is, whenever Nintendo of Australia gets around to setting up the Club Nintendo program. [Via GoNintendo]Read | Permalink | Email this | Comments

Wiikly Wares: Ogre Battle, Family & Friends Party


This week's downloadable titles on Wii are a mixed bag. We get what appears to be some shovel(Wii)ware, but a tried-and-true classic on the Virtual Console. Sure, it's a niche genre, but it's still 100% classic.Virtual ConsoleOgre Battle: The March of the Black Queen (SNES, 1 player, Rated E for Everyone, 800 Wii Points): The classic strategy title finally comes to the Virtual Console. Personally, our own experience with the franchise has been mainly through the N64 sequel, so we're anxious to give this one a whirl. Look for it in our VC in Brief segment later today.WiiWareFamily & Friends Party (Gammick Entertainment, 1-8 players, Rated E for Everyone, 1,000 Wii Points): Billed as "an interactive board game," this WiiWare title sounds a lot like Mario Party in its description and supports up to eight players.Read | Permalink | Email this | Comments

MotionMinus: Dead Space Extraction won't use MotionPlus after all [update]

A few days back, we posted a story based on a quote from EA's John Pleasants that seemed to confirm the use of the MotionPlus peripheral for the upcoming Dead Space: Extraction on the Wii. We mentioned how weird we thought it was to use advanced motion-sensing in a title that will presumably be controlled mostly with the Wiimote's pointer. EA seems to agree that it would be a weird choice, which is why it isn't actually doing that. It turns out that the quote was mistakenly taken out of context: at the Goldman Sachs conference, Pleasants talked about EA's planned MotionPlus sports games and Dead Space at around the same time, and somehow in the trip onto the Internet, the two subjects became conflated.Update: Sean from GameCyte has helped us clarify the source of all the confusion: not a misquote, but rather a mistaken statement from Pleasants himself. He did say that Dead Space would use the MotionPlus peripheral, which has since been confirmed not to be the case.Read | Permalink | Email this | Comments

Iwata: DSi not competing with cell phones, iPod


Though the DSi's inclusion of music playback functionality and a digital camera may make it seem like Nintendo is attempting to compete with other multimedia devices (particularly ones whose brand names begin with a lowercase 'i'), this really isn't the case. At least, that's the sentiment of Nintendo president Satoru Iwata, who recently talked up the re-redesigned handheld in the latest installment of "Iwata Asks."Reaffirming a similar statement made around the announcement of the DSi, Iwata said Nintendo "doesn't have any intention of directly competing with existing products" such as cell phones or iPods, adding that the media has a tendency to make up inter-corporate rivalries that don't really exist (Panasonic vs. Atari! More at 11!). Sounds like Nintendo, the undeniable big fish in the small pond of handheld gaming, is hesitant to enter the vast, lucrative ocean of multimedia gadgetry.[Via 1UP]Read | Permalink | Email this | Comments

Trailer brings Night Game to light

The first trailer for Nicalis's Night Game is out, and we find ourselves utterly charmed. The sleepy-time color scheme and sedate music gives the game a mellow feel that should make it relaxing even if the puzzles prove challenging -- sort of like Soul Bubbles, which is a nice thing to say about a game.Night Game appears to be a platformer starring a rolling ball, which, we're guessing, is controlled by tilting the Wiimote. It's a simple concept, but even the amount of variation in the objects seen here with which to interact -- hanging chains, see-saws, wagons, etc. -- combined with whatever the ball controls are should make for an interesting experience. Especially at a WiiWare price!

Continue reading Trailer brings Night Game to light

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The new Jake Hunter game may not be terrible

We were ridiculously excited about the North American debut of Workjam's Tantei Jinguuji Saburo detective adventure series -- until Jake Hunter: Detective Chronicles actually came out, and turned out to be a mess of poor localization and incomplete content. Whoops.North American publisher Aksys Games is taking the rare step of correcting its mistake in the followup, Jake Hunter Detective Story: Memories of the Past. In addition to three new cases (judging by the art, they are the cases from the DS game Tantei Jinguuji Saburo Detective Story: Kienai Kokoro) and six new adorably drawn "comedic" adventures, Memories of the Past also includes all three cases from the first game, with a new localization! "Like a Phoenix, Jake Hunter has been reborn as a game infused with personality and a brand new localization that will keep you coming back for seconds," Frank deWindt II, project lead for the game, said in the press release. We see what he did there and wonder if it signals an intentionally quirkier re-Wright for the cases.In other Aksys news, the company announced a very cute multi-instrument music game called Rockin' Pretty.
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