Valkyria Chronicles
"BUT THAT GAME WAS 2008!!11one!1!" Well, yes, in the strictest sense. Sega's strategy role-playing game, an epic tale chronicling the hardships and victories of Gallian militia Squad 7, was sent out to die by the publisher when it released in November 2008. However, word-of-mouth, critical praise and some discounted pricing helped the saga find a place in many people's lives (and hearts) by mid-2009.
One of the most endearing mechanics implemented in the game was giving all the playable members of Squad 7 bonuses (or flaws) based on their neuroses, relationships and desires. Also, every character had a different personality that shined during their turn through little quips and order recognition comments. It gave the entire cast more depth of character, even as the player only saw a handful of the troops during cutscenes. Despite the requisite Japanese RPG flair and melodrama, there was a simple beauty and charm in the storytelling, while the gameplay introduced a great basis for iteration. Valkyria Chronicles is a series that, with love and attention, could become so much more. I look forward to returning to Gallia and hope future installments recognize that the delightful characters are as important to the series as the strategic gameplay.
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