Wii News

CES 2009: Opera's new SDK could mean better Wii browsing down the line

So, uh, we guess that bit about the updated Internet Channel being done and on the way out the door was spurious after all. Awesome. We're basing that evaluation on two pieces of evidence: first, December came and went; and second, Opera has just now announced a new version of their software development kit for "devices" (as in, not computers). And if Nintendo is just now getting the updated tools, we can expect to wait for a new version of the browser. If Nintendo finished a new version already and Opera just now released an updated SDK, then, uh, there are some grumpy programmers over at Nintendo right now.The new SDK includes Opera Link, which lets users create persistent bookmarks and Speed Dial nodes, which means Wii users could update their bookmarks and such in a less annoying interface. It also includes an updated version of Opera Zoom, for smoother zooming and panning. What it doesn't include is Flash -- updating the Flash Player SDK is Adobe's business.

Sony compares apples and oranges, calls out Wii's lack of features


Sony's latest press release is likely to stoke the ire of Wii fans by including this chart, a not-entirely-objective breakdown of the PS3, Xbox 360, and Wii. Okay, so we understand it is Sony's job to sell PS3s (though the company struggles with that, bless it), but various truths are being rather severely bent here. We're sure you don't need us to point out where facts are being stretched and contorted.Further on in the release, Sony declares that the Wii's "lack of enhanced features comes at the expense of a comprehensive entertainment solution." A "comprehensive entertainment system," Sony fails to add, that only a minority of console buyers have shown any interest in. Far be it from us to sound petty, but past the break we have three more suggestions for Sony's "Functionality" column.

  • Motion-based controls
  • Nintendo first-party software
  • Backwards compatibility

CES 2009: Sony Pictures leaks Ghostbusters game release date


Ever since it was revealed that the upcoming Ghostbusters game wasn't dead and is in the hands of Atari, we've been incredibly excited to check out the collaborative effort. Now, thanks to the ongoing CES show, we've got a date for the game's release.Sony Pictures fired off a press release for the Blu-ray release of the original Ghostbusters movie, but tucked away in that release is a listed release of June 15th for the Ghostbusters game. Sadly, that's all we've got to go on right now, so it's uncertain if all of the versions of the game will release simultaneously. Hopefully, that'll be the case, and us Wii owners won't be forced to wait longer than the Xbox 360, PS3, and PC folk.

Tenchu: Accent Assassins

We've taken two things away from this English-language trailer of Tenchu: Shadow Assassins: first, that Ayame is totally hardcore, and knows all kinds of ways to just kill a dude with her bare hands (and legs, and such). Although she has no compunctions about using weapons, either. Previous footage has presented Rikimaru as a badass, but for our money, Ayame is the scarier stone-cold killer.The other thing we learned is that in the absence of a large British population in ancient Japan, locals were unable to properly learn to imitate British accents. We're impressed with the accuracy with which Ubisoft has rendered this historical fact.

Life is worth living: Nicalis confirms new Cave Story DLC


After a lengthy hiatus, Cave Story WiiWare developer Nicalis has posted a new entry on their development blog, confirming two delightful pieces of information:

  1. The lack of blog updates does not signify cancellation of the game, and
  2. DLC!

Blogger "ara" said that the developer "... received enough e-mails demanding it that we're doing our best to include some new surprises in the WiiWare release." Nothing specific about the new content was divulged, but it's new Cave Story and we're having a hard time imagining how this news could get any better. We can only hope that this is new Pixel-developed, or at least Pixel-approved, material.

Infinite Interactive mixes it up again with Deathbringer

Well, we've seen Infinite Interactive take on the puzzle game with RPG elements, and that went okay. Time to branch out into new territory, right? That's just what they're doing with Deathbringer -- an ARPG ... uh, with puzzle elements.Listen, when the hybrid works, it works. And most RPGs have some puzzle elements somewhere, so despite the hilarity of Infinite Interactive doing the opposite of what they've done before, it's not too far off the beaten path. Of course, they could probably make a game about scooping doggy poop off the sidewalk and we'd play it. That Puzzle Quest was some fun. Hit the break to see what they have to say about their forthcoming Deathbringer, which will be released for nearly every console known to man. Think companions and co-op. Maybe they should have named it Awesomebringer..[Via NeoGAF]

  • Real-time, fast-action puzzle gameplay.
  • Persistent Heroes who can be saved and carried over from dungeon to dungeon.
  • Multiplayer support for up to 2 player cooperative gamplay.
  • Multiple Hero Skill Trees to choose from - all with unique attacks & abilities.
  • Companion Mode, where an intelligent AI companion (with player defined action scripts) accompanies the player, to complement the player's skills. There are 4 companions to choose from. Companions are persistent just like heroes - each Companion will grow over time, gaining skills as they adventure with the hero. There will also be 5 hidden familiars that can only be found through completing hard side quests.
  • Extensibility via an open architecture that allows new dungeons & monsters to be added to the game after release.
  • Over 100 Magic Items for heroes to use.
  • Spell System which is simple, fun and spectacular.
  • Multiple Dungeons to adventure in - all with detailed and exciting level-design.
  • Simple interface which should be familiar to most console & PC gamers.
  • Replayability via hero skills & combinations, and also random dungeon elements and extensible items.
  • High quality graphics developedfor Infinite's Sage Engine.
  • Excellent Music - High quality soundtrack featuring thematic music, and dynamic music support.
  • High quality sound effects, including plenty of speech and all manner of magical whooshes and crashes, all in 3d positional sound!

Deadly Creatures developer 'back to minigames' if game doesn't sell


It's tough being a developer at Rainbows Studio right now, and not just because your rivals are insinuating things about your game. Jordan Itkowitz, lead designer on the allegedly not-that-original Deadly Creatures, is desperate for his game to sell well. If it flops, as many third-party "core" games have to date, it could mean he goes "back to minigames." Says Itkowitz to MTV's Multiplayer blog: "I hope people vote with their dollars in February so we can make some more."Well, us too, Jordan. Now, let's all take a moment to dwell on what a bleak, bleak statement this makes about the current state of the Wii software market.

EA Sports Active: Call Now

If you're going to try to sell a fitness item to people, you might as well use the marketing methods employed by other fitness items. At least, that's the philosophy seemingly behind this new trailer for EA Sports Active, which would be right at home in the late-night Paid Programming television block.Bob Greene, whom you might know from his work with Oprah, demonstrates the fitness title in much the same way as we could imagine, say, Chuck Norris and Christie Brinkley, or Fitness Celebrity John Basedow doing. Except, rather than the spaces between segments of HGTV shows, these trailers are going to end up being shown mostly on gaming websites like this one, to people who probably wouldn't be receptive of the advertising even if we did like the game (which we kind of do!)

KNiiTTiiNG teaches creative yarn tangling with the Wiimote


If Roger Ebert would rather knit than play video games, how much interest would he have in a project that uses video game hardware to teach knitting? Well, probably not much, because he already knows how. But for people who already like games and want to like knitting, the KNiiTTiiNG! project might be a wonderful thing.Created by Rachel Beth Egenhoefer and Kyle E. Jennings, KNiiTTiiNG uses Wiimote and Nunchuk motions to simulate the movements of knitting needles, in a Dance Dance Revolution-style game in which players knit and purl in response to onscreen prompts in order to create virtual tea cozies and such.The project is currently in beta, but maybe if we're lucky we'll get some kind of homebrew release that uses the actual Wii, or at least a playable PC version. In the ideal situation, we'd remind the developers that WiiWare has no distribution or packaging costs! We'd love to use our expert waggling skills to learn a real, useful one.[Via Crafty Crafty]

Frank West foregoes waxing


Hey, it's Dead Rising hero and hunky beefcake Frank West in a bikini! Why? Because Dead Rising is all about the funny costumes, and Capcom isn't about to let us down after it promised loads of new threads for Franky boy in this Wii remake.These shots appeared in the latest Famitsu, as did screens showing Frank in an outfit from another famous Capcom franchise, one that sadly won't be coming to Wii any time soon. Make the jump to see for yourself!