Wii News

Now Playing: June 7-13, 2009

And to think, all this time we weren't harnessing the true power of the Wii. Choose your platform to jump to a specific release list:Last updated: Thursday, 10:09 AM

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NintendoWare Weekly: Minis March Again, Swords & Soldiers


With all of the excitement of E3 dying down, it's time we got back into the groove of things, and Nintendo knows that best. This week, the DSi gets some Mario vs Donkey Kong love, and WiiWare gets a pair of new titles. The Virtual Console isn't left out in the cold, either, as strategy fans will likely be interested in what Ghengis Khan is up to. So, head past the break and check out what's available for download from Nintendo this week.

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Hands-on: Shiren the Wanderer (Wii)

We read Atlus's late night press release announcing plans to localize Sega's Shiren the Wanderer 3 with utter shock. We had long since resigned ourselves to never seeing the console 3D version of Chunsoft's roguelike, and we were afraid that we had merely dreamed that Atlus had picked it up with plans to release it in 2010. But, sure enough, the game was available for play in Atlus's booth, and we were pleased to have the opportunity to check it out. Full disclosure: we didn't die in our play session, which should give fans of Shiren on the DS a rough idea of how long we were able to play.

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Pokemon Gold/Silver remakes let you train Pokemon by walking

Turns out that the same technology used in Personal Trainer: Walking to train you will also help you train Pokemans in Pokémon Heart Gold and Soul Silver. According to Andriasang, the Pokémon Sunday TV show revealed a new pedometer device used in the game, called the "Poké Walker," that resembles a cross between a Pokeball and the Pokémon Mini handheld. For some reason, Nintendo decided to make another wireless pedometer peripheral for the DS rather than allowing people to use the existing one. The device allows you to build one Pokémon's experience and personal affinity simply by walking. In addition, the Poké Walker generates "watts," which can be used to catch wild creatures and find tools inside the Poké Walker world to send back to the full game. Check out the first screens of the remakes in our gallery, as you come to the terrifying realization that Nintendo didn't mention this game at all at E3.
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Hands-on (and flapping like wings): Wii Fit Plus

While the idea of leaning on a board and waving a stick around may no longer carry an inherent wow factor after everyone has introduced a motion controller, it's clear from just a few minutes with Nintendo's Wii Fit Plus that the company has been thinking of new ways to use its existing technology in gameplay. We weren't allowed to demo the new strength or yoga exercises in the expanded version of the megahit Wii exercise game -- thus sparing a crowd of gaming's best and brightest the sight of us stretching -- but the new balance games were open to us.

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Miyamoto flattered, not worried by Sony, Microsoft motion controllers


If there was one driving theme behind this year's E3, it was that motion controls are too cool for school. However, even with both Microsoft and Sony jumping onto the bandwagon with their own gesture-based antics, Nintendo's Shigeru Miyamoto tells the BBC that he's "not worried at all" about being left behind. In fact, the brain trust says that Nintendo's "very flattered" by the competition. Still, Miyamoto barbed his comments, stating that, based on what he's seen so far, neither competitor's motion controllers "have the type of depth that we're able to provide with Wii Motion Plus." Sony. Microsoft. You hear that hitting the floor? That's the gauntlet.[Via 1UP]Read | Permalink | Email this | Comments

Hands-on: Flip's Twisted World

Frozen North Production and Majesco's upcoming Wii platformer Flip's Twisted World is obviously going to draw direct comparisons to Nintendo's Super Mario Galaxy. And it's for good reason, as Majesco's game does a lot of what that game does, albeit to a lesser extent. Think of it as drinking a Diet Coke. Sure, it tastes fine, but most of the time, you're just going to wish you were drinking that regular Coke.

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Hands-on: Mario & Luigi: Bowser's Inside Story

Ever wonder what the digestive system of Mario's spiky arch-nemesis looks like -- or, for that matter, his endocrine, skeletal, muscular and nervous systems as well? We're guessing the answer is "no," but as it turns out, Bowser's guts provide an excellent backdrop for one of the most interesting games we saw at E3 -- Mario & Luigi: Bowser's Inside Story.The game handles exactly like the handheld Mario RPGs that came before it -- the A and B buttons control the actions of Mario and Luigi, respectively. You walk them around a 2D platform world filled with monsters who engage the plumbers in turn-based combat. Combat cues are timing-centric -- pressing the right button mid-jump gives you a boost of power, and rhythmic button presses let you bounce Koopa shells off enemies for massive damage.However, Inside Story flips the script on the franchise, introducing an gameplay and story convention that is nothing less than brilliant in an Innerspace-esque kind of way.

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Impressions: Ju-on: The Grudge (Wii)

Making a horror game for a "casual" audience requires a reorganization of priorities. While something like Resident Evil is intent on scaring the player, there are a lot of gameplay elements aside from fear, like inventory management and even accuracy. These elements make for a well-rounded game, but they can actually prevent the player from experiencing all the game's scares. AQ Interactive's Ju-On: The Grudge, being released in North America this October by XSEED, takes out all the "survival" from a survival horror game to create what XSEED calls a "haunted house simulator," focused entirely on scaring the crap out of players over and over again. And from what we saw, it works.

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Nintendo canceled new handheld in last three years


Nintendo president Satoru Iwata mentioned in a recent interview that the company had a new handheld all set to go in the last three years, but ultimately decided to scrap the plan. Speaking with CNBC, Iwata declined to give any further details about the product, but did say that the most important thing for Nintendo when releasing new hardware is to maintain "momentum." Iwata implies that the new handheld would not have accomplished that goal.History lesson time: Many moons ago Nintendo discussed the "three pillar strategy" for its hardware. It was to be the console (Gamecube, then Wii) and the two handhelds (Game Boy and DS). With the runaway success of the DS, and now the DSi, it seems the third pillar became vestigial. Perhaps one day we'll see what this mysteriously scuttled handheld was meant to be.Read | Permalink | Email this | Comments