Wii News

Scribblenauts passes our ten-word challenge with flying colors


We were extremely impressed with our time with Scribblenauts on the E3 show floor, but in a weird way, we felt this primal desire to conquer it. After an evening of brainstorming, we developed ten words we were certain would stump the game's seemingly infinite vocabulary -- the surprising results of our little experiment are posted after the jump!

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Hands-on: Tony Hawk Ride


The most important thing to understand about Tony Hawk Ride is that it's not a Tony Hawk game with a special skateboard peripheral. This is, in a very real sense, a completely new franchise that dispenses with the tropes of the series when they don't suit its needs. First, it's not an open world game, so those of you worrying about tuckering yourself getting from A to B can put those fears aside. Even when you're performing some limited navigation, it only take one or two foot pumps across your carpet to reach your top speed.The section that I saw was very much about traveling to a line and pulling it off, a mode developer Robomodo calls "challenge". You're assigned a specific group of tricks, say a manual into a grind into a flip trick over a ramp, and must pull it off flawlessly.

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Impressions: Gladiator A.D. (Wii)


The second title that High Voltage showed off behind closed doors at this year's E3 was none other than Gladiator A.D., its aptly titled gladiatorial combat game. We were able to witness several battles take place across two different stages. The High Voltage rep that demoed the game for us said the company was really going for that stylized 300 look and feel. While we can't comment on the latter, we will say the former was pretty evident.

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Hands-on: Scribblenauts


There's a growing sect of Joystiq writers who are walking away from E3 2009 with the same title constituting their Game of the Show. Surprisingly, it's not a big-budget blockbuster, or a groundbreaking advancement in storytelling, or a bold new method of how we interact with our video games. It's Scribblenauts, an unassuming DS puzzler with a massive lexicon, charming gameplay and, as far as we can tell, a large infusion of impossible technowizardry.The premise of the game is simple -- you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)

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Zelda art from developer roundtable released

At his developer roundtable event, Shigeru Miyamoto sprang artwork from the next Legend of Zelda game on us. It killed us to be unable to share the image with you, because photography was prohibited. No exaggeration -- we died, and we've returned to the earth to (haunt people and) write about it.Now you can look at it without being locked in a room with Miyamoto. It looks Twilight Princess-esque, but upon closer inspection, the character in front of the (surprisingly menacing-looking) Link looks less like a Zora than we originally thought. Inspect the full image after the break.

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Impressions: Astro Boy (Wii)


Many of you likely remember the punishing gameplay of Astro Boy: Omega Factor. In fact, our first question to the High Voltage rep that demoed the game at the D3 Publisher booth was just that, if they played the game and whether they planned to follow in its footsteps. The good news is that High Voltage indeed did play through Omega Factor and took inspiration from the game, evident in the 2.5D approach of the Wii game and simplistic combat. The bad news is that this seemed less like a game inspired by Omega Factor and more a watered down version of one of the better GBA games out there.

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Hands-on: Resident Evil Archives


Here's a link to a review of the Resident Evil remake for GameCube that came out in 2002. Capcom didn't put any effort changing anything about the game before bringing it to the Wii under the moniker Resident Evil Archives, so we didn't think any effort would be required on our part to detail any non-existent changes.It's the Gamecube remake of Resident Evil, albeit with a wider disc and a $30 price tag. If you've never played the game, it might be worth picking up -- if you can't find the cheaper, completely identical Gamecube version, that is. If you're hoping for any form of innovation, you're going to be sorely disappointed.Permalink | Email this | Comments

Mario, meet Sonic (at the Winter Olympics)


Listen -- not every game at E3 is a winner. The Joystiq heavyweights get to go play all the big games and interview all of the developer hotshots, and that's the stuff you love reading about. But some of us are down in the trenches, doing all of the demos that no one else wants to do, checking out all the games whose names are read around the schedule planning table, and answered only with the silence of bloggers who have better games to play.That's not to say that Mario and Sonic at the Winter Olympics is a bad game -- its audience will probably enjoy it. Just like the previous Mario and Sonic at the Olympic Games, it offers multiple Olympic sports-based minigames featuring popular Nintendo and Sega characters, controlled by various Wii and DS motions. People who like buying that kind of thing (parents wandering a videogame store looking for wholesome family entertainment) will probably enjoy it. But even though most of the Joystiq staff passed on this demo (and your faithful blogger bravely attended it), it was one of the more surreal things we've seen this week. Our strange experiences, let us show you them.

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Hands-on: New Super Mario Bros. Wii

Ahh that old familiar feeling. It's been a few years since we played New Super Mario Bros. for the Nintendo DS -- and yes, we loved it with all of our bitter, embattled hearts. Three years later and the Nintendo Wii's sorta sequel of the DS hit is set to release this holiday. We did, however, get to put our dirty mitts on the game on the show floor at E3 (with three other folks in tow, to test out the four player co-op). While the chaotic nature of the gameplay was a bit off-putting at first, we quickly found ourselves wall-jumping to one of our partners' heads, bouncing along to stomp goombas (among other nasty beasts). Truth be told, the controls for New Super Mario Bros. Wii are akin to riding a bike. We were instructed to hold the Wiimote sideways, a la the classic NES controller, and instantly pushed in the one button and held it, as to focus little Toad (our character) on speed.

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Joystiq E3 reader meetup tonight


Dear Readers,We have been working overtime all week to bring you the newest, hottest gaming news from E3. How are we celebrating the closeout of the show tonight? By having a party and bringing you a ton of swag (games, shirts, download codes .. and the new Nintendo FrisWii).If you're local, you can park nearby or take the Red Line to Hollywood & Highland and walk over. As a reminder, here's the venue info: 1738 N Orange Dr.Los Angeles, CA 90028Doors open at 6PM.Permalink | Email this | Comments