There's a growing sect of Joystiq writers who are walking away from E3 2009 with the same title constituting their Game of the Show. Surprisingly, it's not a big-budget blockbuster, or a groundbreaking advancement in storytelling, or a bold new method of how we interact with our video games. It's Scribblenauts, an unassuming DS puzzler with a massive lexicon, charming gameplay and, as far as we can tell, a large infusion of impossible technowizardry.The premise of the game is simple -- you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)
Continue reading Hands-on: Scribblenauts
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