Let's Tap is certainly unique. As the world's first "controller-less" game it has already set itself apart from the myriad other minigame collections found on the Wii. As the first game from Yuji Naka's (Sonic series, Nights) new development company, Prope, Let's Tap will form expectations of the studio's future output. Based on what we saw, that means unique, experimental, yet ultimately shallow minigame collections.Like we say, Let's Tap is "controller-less." That's not strictly true, however. You'll still need up to four wiimotes, depending on how many players are involved. The wiimotes are placed upside down on cardboard boxes, two of which are bundled with the game -- you're expected to provide the other two yourself. We're assuming you probably have quite a few empty tissue boxes lying around, so that should be no problem. Tapping on the box is the extent of the game's required input. Sadly, the controls aren't perfect. Tapping works fine, there are no qualms there, but double tapping can take some time to get used to. That's all you'll be doing, even when navigating the menus. Single taps move through the menu options and double tap selects. It's quite frustrating to move through the twenty-odd options on screen, only to have the game register your double tap as a single, meaning you have to navigate through the entire screen again. Of course, you can always pick up the wiimote and point at the screen, but that sort of defeats the point, doesn't it?
Continue reading Joystiq fingers-on: Let's Tap (Wii)
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